If you’re a Super Smash Bros fan or a fighting genre fan in general, there’s probably one move that always gets your heart rate up – the Final Smash. It can be devastating, risky, flashy, you name it. Its use is always circumstantial and the best players know how to maximize its potential.
Luckily pulling it off is available to everyone from novices to expert players.
How to Use a Final Smash in Super Smash Bros Ultimate
Before you can use the Final Smash ability you have to unlock it. It’s pretty similar to any other arcade-style fighting game.
But, unlike other titles in this genre, in Super Smash Bros Ultimate you can unlock your most powerful move in two ways.
The classic method involves performing moves until you fill up the meter.
However, you also have an alternative. Any stage in the game can give you a Smash Ball. If you break open the item you can unlock your Final Smash, regardless of how much of the meter you’ve filled before.
Once either condition is met, press the B button (or whatever else you assigned for the move) to perform your Final Smash.
To recap:
- Fill the meter or smash the ball.
- Watch for the character to display a blue glow.
- Press the button assigned to this special move (B is the default key).
Pro Tip – During some Final Flashes, you’ll want to avoid using the directional keypad at the same time as executing the move. Prompting the character to move while pressing B will cancel your Final Smash.
A List of Final Smashes
Over the years, the game’s mechanics have been improved and the rosters updated with new talent. As of right now, Super Smash Bros Ultimate features an impressive collection of over 80 playable characters (including DLC additions).
While some character animations may seem similar after some playtime, the same can’t be said about the Final Smashes.
Each fighter has their own signature move. Why is this important to remember? It’s because landing the Final Smash can be different from one character to another.
With a few exceptions, all characters have only one Final Smash.
Keep in mind that distance matters. Some characters in the game can land their Final Smash moves from far away.
On the other hand, others need to stand close to their opponent to activate and make it count. An example of this is Donkey Kong.
It’s also worth noting that the Final Smashes fit in one of four categories:
- Directional
- Focused
- Stage-wide
- Trapping
Here’s a list of all the Final Smashes by category.
Directional
Character | Final Smash |
Chrom | Awakening Aether |
Dark Pit | Dark Pit Staff |
Dark Samus | Phazon Laser |
Dr. Mario | Doctor Finale |
Ganondorf | Beast Ganon |
Inkling | Killer Wail |
Link | Ancient Bow and Arrow |
Lucario | Aura Storm |
Lucina | Critical Hit |
Mario | Mario Finale |
Marth | Critical Hit |
Mewtwo | Psystrike |
Mii Gunner | Full Blast |
Mii Swordfighter | Final Edge |
Mr. Game & Watch | Octopus |
R.O.B | Guided Robo Beam |
Ryu | Shinku Hadoken |
Samus | Zero Laser |
Wii Fit Trainer | Wii Fit |
Focused
Character | Final Smash |
Daisy | Daisy Blossom |
Jigglypuff | Puff Up |
Ken | Shinryuken |
Peach | Peach Blossom |
Roy | Critical Hit |
Stage-Wide
Character | Final Smash |
Bowser | Giga Bowser Punch |
Bowser Jr. | Shadow Mario Paint |
Diddy Kong | Hyper Rocket Barrel |
Donkey Kong | Jungle Rush |
Ice Climbers | Iceberg |
Lucas | PK Starstorm |
Ness | PK Starstorm |
Olimar | End of Day |
Pac-Man | Super Pac-Man |
Piranha Plant | Petey Piranha |
Pit | Lightning Chariot |
Rosalina & Luma | Grand Star |
Snake | Covering Fire |
Sonic | Super Sonic |
Zero Suit Samus | Zero Laser |
Trapping
Character | Final Smash |
Banjo & Kazooie | The Mighty Jinjonator |
Bayonetta | Infernal Climax |
Byleth | Progenitor God Ruptured Heaven |
Captain Falcon | Blue Falcon |
Cloud | Omnislash |
Corrin | Torrential Roar |
Diddy King | Hyper Rocket Barrel |
Duck Hunt | NES Zapper Posse |
Falco | Team Star Fox |
Fox | Team Star Fox |
Greninja | Secret Ninja Attack |
Hero | Gigaslash |
Incineroar | Max Malicious Moonsault |
Ike | Great Aether |
Isabelle | Dream Town Hall |
Joker | All-Out Attack |
Ken | Shippu Jinraikyaku |
King Dedede | Dede-rush |
King K. Rool | Blast-O-Matic |
Kirby | Ultra-Sword |
Little Mac | Giga Mac Rush |
Luigi | Poltergust G-00 |
Mega Man | Mega Legends |
Meta Knight | Darkness Illusion |
Mii Brawler | Omega Blitz |
Min Min | ARMS Rush |
Mythra | Sacred Arrow |
Palutena | Black Hole Laser |
Pichu | Volt Tackle |
Pikachu | Volt Tackle |
Pokemon Trainer | Triple Finish |
Richter | Grand Cross |
Ridley | Plasma Scream |
Robin | Pair Up |
Roy | Critical Hit |
Ryu | Shin Shoryuken |
Sepiroth | Supernova |
Sheik | Sheikah Dance |
Shulk | Chain Attack |
Simon | Grand Cross |
Steve | House of Boom |
Terry | Triple Wolf |
Toon Link | Triforce Slash |
Villager | Dream home |
Wario | Wario-Man |
Wolf | Team Star Wolf |
Yoshi | Stampede! |
Young Link | Triforce Smash |
Zelda | Triforce of Wisdom |
Note that while some signature moves names repeat, the animations are different. And some characters have Final Smashes that fit into two categories; thus, they can accomplish two goals during a match.
Super Smash Bros Ultimate Final Smash FAQs
What is a directional final smash in Super Smash Bros Ultimate?
A directional Final Smash is a ranged signature move. It doesn’t usually have a high damage output but it compensates for that with extra range. The directional aspect allows the player to aim the move.
What is a trapping final smash in Super Smash Bros Ultimate?
This is an AOE signature move. A trapping Final Smash will target an area, grab the character, and hit them multiple times.
Usually, this AOE move can only be executed when in close proximity to the defender. The reward for risking closing the distance is a high attack power.
What is a stage-wide final smash in Super Smash Bros Ultimate?
A stage-wide Final Smash is an attack that affects the entire stage. Defenders can’t find hiding spots. However, the larger the stage, the less devastating the attack.
Hence why character selection matters, depending on the arena.
What is a focused final smash in Super Smash Bros Ultimate?
Similar to the trapping Final Smash, the focused moves need to be performed while close to the opponent. But, one advantage of the focused style of attack is that it can catch defenders sitting in front or behind the attacker.
It’s best to use characters with focused Final Smashes on smaller stages to limit the possibility of escape.
Final Smashes, Finally Improved
If you’ve played previous games in the franchise, you’re probably familiar with some of the glitches, complaints, and so on.
It looks like Super Smash Bros Ultimate finally addressed some issues. Removing most player-controlled moves from the game made the Final Smashes more visually appealing. The cinematic elements speed up the game.
Furthermore, reducing the KO potential allows for longer matches and enables players to get more creative with building meters, using special moves, and controlling the stage.
These are still some of the most powerful moves in the game and can change the outcome of a match when used correctly. But, with lower damage and limited player control, their integration is much smoother.
What’s your favorite way to use a Final Smash? Are you the type to hoard the meter until you’re certain you can deliver a cinematic KO? Or do you like using your signature move off cooldown?
Tell us about your preferred strategies and styles of Final Smashes in the comments section below.
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